You interact with the world outside of your plane by either middle-mouse clicking or hitting the space bar which pulls up a little targeting scope. To control the game you select your crew members individually and click where you want them to go. It sounds simple and, frankly, it is, but it sure isn't easy. As if the two burning engines weren't enough, the oxygen system is failing as well. Once you select a mission, you take off, navigate to the objective, complete the objective, then fly back. I've found that occasionally the mission difficulty listed is not always super accurate but for the most part you can trust it. So instead of spending intel to unlock new things, each item has a set amount of intel you need to unlock it and you never lose intel. You make money from each mission that you spend on upgrades and gear but the intel is a little different. There are really only three different difficulties: low risk, med risk, and high risk. Each mission has a difficulty, described as risk, and the two currencies: intel and money. The core gameplay loop starts you at base, buying upgrades and gear for your crew and plane, and has you going to the briefing room to select your next mission. Although this does, to some extent, describe nearly every mission in the game, it is still fun to play and I have personally put about 17 hours into it and I'm still enjoying it. A long flight over the English channel tailed by more fighters leaves you landing on the runway with only one of your four engines remaining. Do you focus on dropping the bombs? Or do you delay the bombing run and tag the enemy so your gunners can shoot them down? By the end of it all, your plane is nearly ripped in two, the bombs have been dropped, and half of your crew is either slightly injured or severely wounded. You might be lining up for a bombing run and are just about ready to drop the payload when your radio operator informs you of nearby fighters. Both FTL and Darkest Dungeon have achieved this tension through their own means but Bomber Crew forces you to do it all in real-time. There have been many games like this before, and Bomber Crew is by no means early to the party for this type of game. The best way to describe it is this: damage control. It only took two or three missions before I had both scattered my plane all over northern France, and had become hooked on the gameplay. However, it doesn't take long for the games relentless AI fighters and ace pilots to tear holes straight through your favorite plane. With cute characters that somewhat resemble your character in Animal Crossing games, it's easy to look at bomber crew and think it would be a roughly calming game. Upon closer evaluation it becomes apparent just how unforgiving this game can be. At first glance Bomber Crew is an easy going point and click game that just happens to be about WW2 Lancaster bomber crews.
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